

I’m just trying to translate a lot of difficult jargon and theory into something that’s practical for use by normal humans, because I could barely make any sense out of it myself.
#3DSMAX RENDER APPLE COLOR CORRECTION FREE#
Feel free to yell at me in the comments if you like.Īn important note: I’m a (technical) 3D production artist, not a color scientist.

I’m probably (definitely) over-simplifying plenty of details, but that’s what all the long and boring technical guides that smarter people have written are for. Now that I’m running a much smaller team at my current job, I decided it was time to actually try to implement ACES for real, and this is my attempt at writing down what I’ve learned into a practical guide for why and how you should implement ACES in your own work. It takes a certain amount of training and understanding to get a team of artists to work with ACES reliably, and so to save my own sanity I just stuck with the usual “linear workflow” and tried not to worry about it. I’ve been putting off working in ACES for years now, because almost every explanation of the system I’ve tried to read online has been either extraordinarily technical and long-winded, or read like a sales pitch with no useful information about implementation.
